- Heal provides defense through a generous amount of health restoration.
The movement speed from Heal also helps you in evading enemy Skillshots and Ultimates.
When playing against Syndra, you can choose Cleanse instead to escape from her E skill. Both of them are useful in small skirmishes. But Heal is very useful in team fights too.
2xGreater Quintessence of Movement Speed
1xGreater Quintessence of Ability Power
9xGreater Mark of Magic Penetration
9xGreater Seal of Scaling Health
6xGreater Glyph of Magic Resist
3xGreater Glyph of Scaling Magic Resist
- Movement Speed is important for playing against Syndra because of her Q and R. Viktor's R also need Movement Speed for more effectvie using. That's why we got 2 Greater Quintessence of Movement Speed runes. The normal Viktor should take 3 Greater Quintessence of Ability Power runes to get more AP.
- 2 points for Vampirism is a special thing in this Masteries. Why? Because you will need more Life Steal and Spell Vamp to lane against the monster Syndra.
- For other Viktor vs AP matchups, you should give 1 point for Vampirism and 4 points for Natural Talent
- For more detail on Masteries for Mid Lane, go to Masteries Guide by Dopa.